Hi all! "Joint" returns from the protracted summer holidays and represents the first part of the blog. As usual, we wish you pleasant reading, dear readers and colleagues!
No remorse
Full Throttle
“It’s time to join the classics,” I thought, and bought this mastodon in Steam Remaster. He began to write his impressions, but came across a commentary on the old blog about "Ft".
Hmm, why not remember such and similar theses "players of the 90s", And compare them with his impressions – the impressions of a person who did not hear about" Full Throttle "before this year of this year.
A game with a cool plot, which is directed as a good movie
If Full Throttle is a film, what? The plot is easier than in the militants of the 90s. Yes, and he is some kind of teenage-bunters. No seriousness, drama and tension. Eureka! These are gaming "mice-rockers from Mars".
Judge for yourself: motorcycles, rock music, the names of the villains are similar- Limburger And Ripburger, All landscapes in the game are the same rocky deserts of Mars, the Saydkik girl works in the workshop, and even one of the mice was called in the cartoon Throttle. No doubt should stay. This is not a film, this is a game adaptation of the cartoon.
Everything is delivered well, but only the strict moments turned out to be very smeared, most of the time you will have to walk and kick everything with a boot.
The main character is so cool that it can go without a wheel, however, not for long.
Deep characters
Rather, on the contrary, simple and caricature: a tank biker, a mechanic girl, an old-worshiper and a dumb villain. Each can be characterized in one or two words and not miss anything.
Deprived of illogical tasks of Adventure
The game is clear what needs to be done, but here’s the question "how?»Could cause difficulties. It is necessary to understand for yourself that your logic and logic of the author does not always coincide.
It was funny to watch how stupid in the same places on the retroreth. Yes, and many note that they could not go through the game for weeks, got stuck in some place and the clue was not given for a long time. You can sit for hours and engage in pixelhanting. Points of the entrance to the locations in such non -obvious places that you are counting the entire screen with the mouse.
Even Bonus and Gamover V "From the screw" could not go:
It’s funny that in the issue about Remaster "Ft»They are sent to the same moment:
Akella’s voice acting
I played with English and Russian voices. In the domestic voice acting, the main character is an ordinary intelligent middle -aged man, and in English – Brutal with a low voice. But there is one captivating moment in our one – many dubbing actors From the 90s, known from films, TV shows, cartoons. In this regard, they are warm lamp, relatives, and therefore someone Akellovsky dubbing It may seem better. That’s just not all actors cope with wig, and the transfer could be more pleasant and not so outdated. Few people now call motorcycles in cars, this meaning of the word has gone along with USSR.
In my opinion, in English the voices are selected more carefully, and there is also a notorious Jedi ̶ ̶ ̶ ̶r̶h̶ ̶ ̶ Mark Hamill – lit up.
The old pixel graphics are better, and you think of all the details in your head. The game developed the imagination
The graphics are clearly outdated both by the resolution and the ratio of the parties, it was necessary to do something. The game could remain sharp – the pixels do not interfere with the modern indie, it was just worth increasing their number, and the picture would have looked quite look. But the developers went the other way – they put two versions into one at once: redrawn and old. Is it bad or good? It seems to me bad. It turns out that they do not give anything, and the new audience is cut off with the imagination. Moreover, the modern version is terrible in motion, the animations of the environment when driving on the motorcycle remained Like in the 90s.
The music in the game is just great
Here I agree, such a classic terry hard rock enters the atmosphere one hundred percent. Stereotypical bikers who love the road, freedom and fill the face are simply obliged to listen to just such music.
I would also like to note humor. Jokes are present – but, like with riddles, you need to be on the wave of the author. The episode with the projector at the end is the funniest. And the colorful old man selling souvenirs was very remembered.
The game is excellent, it’s a pity short, and if you do not take into account the problems with the riddles, it would have passed in a couple of hours. Better to play with an open side of passage. As soon as unforeseen difficulties arise, we look into it and do not waste your time in vain. So the plot will not be torn and time will not be wasted.
Wolfenstein New Order
I download, launch, press the "new game" and … something wrong. There is no smoothing, there is no vertical synchronization, no texture. Yes damn, there are no personnel either. What the hell?
I go to the settings, I turn on everything to the maximum, I return to the gameplay – the post -effects were added and the picture only became worse. Well, everything, arrived.
I had to read the forums. It turns out that it’s all about the video card AMD And the fact that the developers of the game scored for optimization for this iron. I tried all the tips: I renamed the exe file, changed the registry parameters, rummaged in the console, shamanil with the driver’s settings. What did it give me? The videos during launch stopped slowing down. Cool (sarcasm). The search for the solution lasted several days, in the end, I was tired of it, and I just waved my hand. On the minimum Wulf issued 30 frames – You can play. But the eyes flowed, as if returned to the 2000s. (My screenshots will not be. I do not want your tears from your eyes to flow from smeared textures)
Further the prologue spoiler
The start of the game is powerful, on a grand scale: a raid on the fortress with dozens of aircraft. At the same time, we fight back from the latest German fighters, the futuristic appearance of which resembles aliens ships. We are shot down, jump from a burning aircraft to another, it also falls. And all this with steep katsen, replicas, negotiations in the walkie -talkie. At this moment there is only one thought: “What is happening at all?!»Fell to the beach, we can’t get out of the plane, a huge mechanical dog awaits us on the shore. Have to swim under water. Then we cut through our way through enemy trenches clogged with Fritz. Enemies, explosions, stitching machine guns everywhere. Against the background, some huge walking bandura shooting lightning. We knocked it out of anti -aircraft guns. While all this is happening, we are still managed to introduce us to their partners. Then we climb along the wall of the fortress, the perspective of the camera changes, we are watered from the windows with lead, everything burns. Finally we are inside, here we can take a breath and bed, but not for long. Then we get into the arena and pump out the crowds from the machine gun. Paul falls under us, we fall into the laboratory where the Naziki conducted inhuman experiments. Looking for a way out, someone presses the wrong button. Everything is on the verge of death, tension increases. Fuh, saved, it would seem, but it wasn’t there: some kind of humanoid unknown garbage appears. It seems to be done, but … game, enough! I will not survive this … too cool.
This is exactly what the first mission in games should be to see what next. (Although maybe I have long been in Call of Duty did not play, and this is the norm now)
And all this with an amazing shooting mechanics. New Wulf – reference shooter. Even if you remove the plot, production, ENT, it will still be interesting to play. Everything here is in its place:
Sound – there is no such thing when a powerful weapon sounds like a fart, everything corresponds to expectations. The same with damage – when you pick up two shotgun at once, the fun begins. Fiery power is simply amazing.
Individual animations – each weapon has its own weapons (though I am tired of this habit of Blashkovich to constantly check the store, as if nervous tick).
Plausible movement – weapons have weight, and this affects animation and walking.
And let’s not forget about enemies. They are smart enough to be interesting – they occupy positions, smoke grenades, carefully try to come closer. If they hit the shout, lose their balance, bleed.
If you want to know in more detail why at New Order to shoot cool, Read the recent blog "Shooter Impact".
But if you consider the game not only from the point of view of shooting, you will get something more. I do not remember the so -worked world of the victorious Nazism. Monumental, pressing its monstrous architecture, propaganda on the walls. Reich achievements in technology: new weapons, robots, planes, lunar base (which we will visit);In culture: the main language in the world is German, all popular music is also in German. Scraps of newspapers everywhere with notes about what happened to the world and why the Reich defeated. The atmosphere of totalitarianism – checkpoints (even ordinary police officers look like attack aircraft), denunciations, prisons for political prisoners and concentration camps.
Against this background, the drama of ordinary people occurs-someone gave up and does not want to fight anymore, those who did not fit into a new order or put them or shot. Those who managed to hide – went into resistance. And appears Blashkovich – The hope of the whole world that will not calm down until it kills the last Fritz. Moreover, he will even get up from the grave and take revenge – he is so purposeful. And then the resistance finds secret technologies and here it begins. The plot of New Order – Balancing on the verge of drama and absurdity, but it does not cross this line too much (as opposed to continuation). On the one hand, it looks strange, and on the other, a very innovative approach to such an established genre Militari Shuters.
There is one annoying moment in the game – missions starting in the hub. This is a mortal boredom, you wander along a monotonous sewer, almost without meeting enemies, turn on the switch or find some kind of garbage and return. And, as it were, all. It feels like they are made to tighten the passage.
The cartridges must be selected manually – nothing complicated, but by the end of the game you start to get tired of it.
Too few bosses, someone can not even be called a boss, because killing is easier than cleaning the room before that before that. Especially if he caught a bug and cannot move, but I had that.
The game is good, but you yourself know this, it is not for nothing that it constantly flickers in different tops. But even in good Wulf there is something to complain about, especially The owner of the AMD card.
Pikuniku
Why did I start playing this game? I read on the Internet that the game is ridiculous, I wanted to see if this. But it turned out to be more funny, it did not tear out of laughter, but all the time the passage did not fall from the face.
We play for … I don’t even know, for the inhabitants of the local village this is a terrible monster, about which legends are composed, but it looks so nice and so funny sorting out his legs.
Everything begins with a simple journey through a village from a funny look, carefree inhabitants. Why are they carefree? Some Sanshine Inc. just scatter free money from flying robots so that no one needs anything. But over time, it becomes clear that the perfect comfortable world is not so perfect and comfortable, and there is no free money.
Some understood why everything leads kaiser-slots.co.uk and organized resistance, which with our help decides to put an end to arbitrariness. And for this you have to fight with giant robots, devastating fields, forests and rivers.
It would seem that the world is small, just a few screens, but it is so much inhabited, filled with all sorts:
Secret passages. In which you can collect money for yourself and spend on a fashionable bow and trophies.
Puzzles. Often it will be necessary to reflect on how to open the doors and put on levers in the correct order.
Hidden levels with obstacles.
Side tasks from residents. Find the scattered chicks or draw a terrible face for scarecrow with your own hands, or just go to someone’s house and defeat it.)
Bossfights. For such a timing, even a lot of them.
And, of course, mini-players. Win basketball with uncomfortable management or in Denss Battle.
For those who are not enough, there is also a cooperative, so you can have fun to drink your friends.
If you are tired of crushing crowds of monsters or, conversely, hide for hours in the corners and avoid all sorts of skirmishes with enemies to knock out the highest rank, you can allocate a couple of hours on Picnic And relax. And also Ivan Loev I put the game not a refund, but he knows a lot about indie) so Welcome!
Eight hundred (film)
I wanted to go to this movie in a movie in April. We were shown it in only one cinema at the other end of the city at a later time (film 18+ and even with mats), but I did not want to return home at night. Therefore, I postponed the viewing, and finally got.
This is a Chinese film about Chinese history. Since many do not know their own, but here is a stranger, I advise you to google the first thing "Defense of the Sykhan warehouse", otherwise you will not understand anything. And even if you study Wikipedia, still a lot will remain unclear – someone else’s culture.
In short: Chinese troops suffering retreat from Shanghai. To slow down the advance of the Japanese, raise the fighting spirit of the soldiers and draw the attention of the world community to the war, the command gives the order to defend Warehouse Syhan To the last. The warehouse has a very interesting location – right behind it, across the river, there is a British concession. Therefore, the Japanese have to limit the use of aviation and heavy artillery, so as not to get involved in Conflict with Britain. The film talks about several days of defense on behalf of the soldiers and the inhabitants of the concession sympathetic to them.
Start
The armed group, apparently, the peasants-senilers do not understand what to do In the destroyed Shanghai. There are no Chinese troops, the Japanese are not visible either, and at home, in the village, it’s time to harvest. The mood is decadent. But soon they are discovered by the Japanese, the militias panic, everyone runs where they look. Including four relatives: uncle and three nephews? (I watched the film 2 times so to the end did not understand their family ties). As a result, they fall into the warehouse of Syhan, like deserters, whom the 1st battalion of the 524th regiment of the Chinese army caught. By the way, the transition from flight to “captivity” is very sharp, perhaps what was between and cut out Chinese censorship. Yes, besides the fact that this film The most cash register in 2020, He is also known for censorship.
Heroes
And, it would seem, here they are – the main characters. But attention is transferred to other deserters, and then to the rest of the military, and then to the civilian and so rides all the time. In fact, there are no main characters in the film, well, or there are so many of them that the eye does not cling. The narrative constantly jumps, because of this you do not remember anyone.
Fighting
The fighting itself is cruel, bloody and fast. The soldiers are bravely fighting, showing desperate heroism and self-sacrifice, deserters are trying to hide or escape, and someone falls into unconsciousness.
At the same time, explosions, crazy bullets everywhere. Here the soldier had just fled with a cry, and after a second he is already lying, bleeding. In hopeless situations, the most desperate ones hang up ligaments of grenades and rush to the Japanese. At the same time, the enemies are the same stupefied – they are ready to go on the attack with bare hands with bare hands.
The war was removed beautifully and expensive: explosions, people fly apart, mass battal scenes (as far as possible in the warehouse building), dirt, dust, sometimes pathos light include. And the music is appropriate – when it is necessary to pathos, alarming, tense. When the soldiers are sad about the fallen comrades, you worry with them. The film breaks through the emotion, the scenes are made wisely. All in all, Hollywood with Chinese specifics.
Lull
The battles are not the whole film, there are periods of lull. Someone writes a letter home, someone listens to the fiery speeches of the colonel. It is at these moments that there is at least some acquaintance with the characters. True, for some reason they put the deserters at the forefront, they are nursing with them and trying to make normal soldiers out of them. It turns out with some, but the others can no longer be fixed. They are even ready to kill, if only not to fight.
Shanghai on the side of the warehouse-a city bombed to the ground, and on the other side of the river, literally 50 meters-a peaceful life, the casino and cabaret are open, in the evenings singing is heard from there, the packs of reporters are removed and conveying fresh information about the current situation in the warehouse, and the airship flies in the sky, from where the British observe the battlefield. On the embankment walks on onlookers looking at the warehouse as a performance.
And this peaceful British concession is the strangest part of the film, because we are given just a bunch of characters who have no background. Some strange Chinese who travels to the Japanese, then to the British and tells secret information for money. Who is he? Spy? Double agent? You will never know that. Casino owners: the only thing that at least somehow makes them understand the background-a portrait of the deceased military, apparently relative. Russian singer, everything that is known about her: she is a half-breed and someone from the crowd shouted that she is a Russian prostitute. And on this its line ends. There are almost no history of such characters or there is no ten at all that it is? Specific Chinese narrative? Poor installation or censorship, or maybe someone’s puncture, or the Chinese, and so they all know them and you don’t need to represent the characters specially?
Symbolism
During viewing, a question may arise. Why is the film called "Eight hundred", After all, a soldier is about four hundred? Of course, to confuse the enemy, but not only. After all, 8 is a happy number, but 4 are quite the opposite, therefore not 1000 soldiers, namely 800.
I don’t know what exactly means the White Horse in this film, but this is clearly some kind of symbol. He jumps under the bullets, no one can shoot him, in the visions we are shown to the commander on a white horse (a reference to Chinese history?). The colonel leaves for negotiations with the Japanese.
Strange
Words "Based on real events"-this is already some kind of meme. Our filmmakers also constantly use this stamp, you see, people are being conducted. And then the same.
For example, there was a telephone in the warehouse, but we are shown how ordinary Chinese dies heroically when laying a cable across the bridge. Yes, even without any protection. Yes, people tried to penetrate the warehouse, but they tried to somehow defend themselves from bullets, but here just suicide bombers. But the frames are beautiful.
If we compare official losses and death in the film, it turns out that in the film there is just some kind of meat grinder, when, in reality, losses among the Chinese were not so high.
Colonel of the Chinese army never saw the map of his country? Someone was supposed to teach him how to read the cards, otherwise he became a colonel? Is this not basic knowledge for commanders? Then it is clear why the Chinese army lost.
Something is not believed that the airship flew right above the battlefield at such a low height.
And the deserters in the warehouse were definitely? Attempts to re -educate people in this position look like nonsense.
Communist Party
In the afterword for the film, we are told: the Chinese won the first victory in the recent history thanks to the Communist Party of China. There is nothing about Soviet troops, nor about the fact that the Americans defeated the Japanese at sea. All thanks to the Communist Party. It is understandable, China has no military victories, but it is necessary to vaccinate patriotism. You can push the people of the half -truth instead of the truth.
Conclusion: you can watch – the defense of the warehouse is lifted cheerfully and interesting. But here is what is felt beyond it underlined. It is not clear what they wanted to show – the courage of the defenders, the re -education of the deserters, the information war, the sympathy of civilian to the Chinese military? It feels like they wanted to stuff everything, but in the end there are no characters for which you can catch on, nor a whole story. Still, this is a film for the Chinese, not for the world rental.
Bodixx
Dead Space 2
My acquaintance with the series Dead Space It began in 2015-then, however, it ended: I did not like the camera from behind my shoulder and I deleted the game.
The second meeting took place after 5 years – in 2020. By that time I had already acquired PlayStation 3, I got used to the gamepad, and the third -person games “with the strange position of the camera” stopped causing me panic and bewilderment.
I was already familiar with the horror – before Dead Space I have passed Silent Hill 1-3 And Origins, F.E.A.R. 1-2, Condemned 1-2. We can say that I already understood how the genre works and knew its basic mechanics.
So, it so happened that Dead Space could not become for me the same horror as many players know him. I would say that by his mechanics he seemed to me rather secondary. Obviously, that Visceral Games relied on universally recognized hits, both in the game and in the cinema industry. Borrowings are visible with an unarmed eye – here you have the main leitmotif from "Alien", Love line with references on Silent Hill 2 (the full list can be viewed at the wiki). It turned out such a squeeze from everything. But is it bad? I think no. On the contrary, I was satisfied with how the developers were able to adapt all this, and so that there was no feeling that something is superfluous here. It turned out very cool to connect the elements of the American and Japanese horror school, but I like it most of all how it looks like Dead Space – his aesthetics. And yes, let the horror pass me past me, but I still fell in love with the universe Dead Space. Later I watched animated films and played in the mobile part. All this deepened and complemented the overall picture.
My first game session was about 3 hours: I just could not tear myself away. Everything was great: action, Isaac Stopped Cosplay Gordon Freeman, Stylistics has become even better. What is the location Church -She is very atmospheric, and honestly, impressed more than a fan service in the person of returning to Ishimuru.
It is a pity that they forgot to add a portion of horror to this list – well, not scary and that’s it. At least to me. OK, on the one hand, it may be purely my subjective problem – you can not blame here, but another thing is important – the game has become another fundamental. For example, earlier situations where Isaac For a long time it was a poorly lit corridor. In these moments, almost nothing happened (a maximum of one screamer), but the average player scared the waiting itself, especially when the headphones were whispering "Make us one". In the second part of such moments, there are much less, and in the last third of the game there is almost no. Most often, instead of this, waves of enemies are thrown over us. First, this can scare even more: ordinary enemies became faster, Fighting away from them is more difficult (in the last third, such clashes are already not going to live, but to death), but it is boring and begins to bother. And it bothers not even because of the frequency, but because of the game conventions themselves. It is clear that after all Dead Space On the cord mechanics- Horror (Isaac It moves slowly enough, and when it is filled and luggled, in general School Ulotkovich). Everything, of course, is done specifically – so that the player is as inconvenient and uncomfortable as possible (such a solution is used in The Last of Us – the action there is also such a thing), but not very married with action.
By the way, this is the main conflict of the game – it seems to be “not understanding” who she is – the action or horror. It turns out that she no longer scares (worse), but still does not entertain.
In addition, the developers do not seem to understand the basic things – for too long walking the same location – not interesting, let it, it is even very cool (hello Church). The same applies Ishimura, on which it is simply not scary, but it was possible. According to the plot, all traces of the bloody bath are sealed there. Well, let’s say. But it was possible to show everything in the blood-red, motivating them that Isaeka Kukukha went and flashbacks rushed? Well, ok, these are already small personal nit -picking. I’m sure someone may well impress someone.
However, this is not the main disappointment. Most of all questions I have for the plot. Sorry, where is he? I understand that the first part and related products have told a lot of things, but this is still the number of. A more or less interesting twist occurs in the first third (relative to the entire game), and then the void and despondency.
Okay, let’s already about good, otherwise it will become completely sad.
Stylistics-she still drags, and only became better, or rather, not so-more diverse. I understand that everything is due to the setting – on Ishimura Contextally, it was impossible to do something above the catchy and attractive (although there were interesting and memorable locations), but here it is possible-here it is for you and Church of Unitologists, Here is the residential building, here is the government quarter. That even Ishimura, Well, let me, I was not scared, but wandering over it, I seemed to remember my personal real adventure. Moreover, for Series Dead Space -This is a very important place: after all, it was here that the first large-scale human victims occurred.
Separately, I want to note flights in zero gravity and outdoor space – very atmospheric and cool.
I have nothing more to say, and therefore it’s time to take stock.
Despite the fact that Dead Space I was disappointed, I still love this series. I don’t know what will happen next, but in line The third part.
S.T.A.L.K.E.R.: Call of Pripyat
With a series Stalker, or rather, with the original shadow of Chernobyl, I have been familiar for a long time. I played it literally on the release, and he is one of my first games on PC. As I remember now, 2007, We buy a computer, and one fine day the parent comes home from work and says: »Listen, I recorded some kind of game on a flash drive here, Stalker called ".
Having established and starting to play, first of all I drew attention to the visual visual: it was different from everything that I had seen before. Let’s just say, playing almost any game then, and now, too, you understood that all this is graphics. Beautiful, but still graphics. But with Stalker it was different – much later I found out that all this was achieved thanks to photographic, not painted textures.
By the way, I never passed the game then. I usually reached The dungeons of the agricultural industry And threw it. In my 8 years, this subscription frightened me to the parliament, although as they say: "I am not a coward, but I’m afraid". In general, if we speak out of scratch, I was Krypovo even on the cordon: the game immediately blew hopelessness, hostility and oblivion.
After 5 years I decided to play in Stalker. A friend helped me a lot then: he took a disc with a license from each other, since my downloaded pirates worked badly. So, Seryoga, if you read these lines, then thanks again.
I reached the dungeon of the agricultural industry again and quit. It would be possible to refer to childhood injury, and then my case would be considered by some psychologist or psychiatrist, but the story was more prosaic-I was just bored. Moreover, at the same time, my other friend spilled the whole plot to me at the same time.
And finally, in 2018 I went through the game. Then, I remember, on Stopgame The story of a series came out, which prompted me to this.
Let’s just say on Stalker I looked already with completely different eyes. Still, by that time, I went through a lot of games with different mechanics, learned to analyze and criticize.
The shadow of Chernobyl I was very disappointed then.
Let’s go in order: shooting is terrible. Many in defense say: in Stalker There is almost realistic ballistics, the bullets are ricochet, there is a scatter – I answer: there is, and what from that? That’s what the difference to me if it is ultimately not interesting to shoot. If people still react to hits, badly, but react, then there are no mutants: you can shoot at it as much as you like and it will not give a look, but as soon as the HP ends, it collapses like a bag with shit. And for a shooter, this is a fundamental mechanics. You can, of course, Stalker call it as you like: half-thorpg or, forgive the Lord, immersed Sim (I don’t understand at all for what merits), but according to the Cor-Mechanic, he will always be a shooter.
(Not) the living world in the game is also made somehow. Let’s just say that everything rests on simple scripts: 1 – stalkers who do not understand why they go according to the location;2 – Stalkers who always sit by the fire. All. Things are about the same with mutants. Look, each mutant has a certain habitat in the game. So, at some points the areas simply intersect, which makes them attack each other. Hmm, I forgot, with stalkers partially in the same way.
Whoever said, but in Shadows of Chernobyl There is no sickel-in-fiction simulation, although, in truth, it was planned. But as soon as the developers realized that it did not work, it was turned off.
Artifacts, or rather their search. Here it is generally difficult to comment on something. Artifacts grow like mushrooms starting with Agricultural industry – I don’t want to take it, but I’m generally silent about further locations.
However, to say that the game on all fronts was bad, I cannot. In my opinion, the only thing that dragged the game was the plot and atmosphere. The first one, despite the just terrible presentation, gave some kind of intrigue and stimulated to pass, and the second really manifested and at the same time pushed away, forcing him to play further and further.
As a result, having passed Stalker: Shadow of Chernobyl, I understood why they love him – or rather, nothing, but contrary to. In addition, do not forget that this is one of the first games that came out in the vastness CIS.
I put a clear sky then literally immediately, but the game interested me little and I deleted it.
Returned to Stalker series I am this year, and began with where I stopped – from the pure sky.
The first addon, in my opinion, has become enough, and I am now talking not only about the schedule. The developers improved the mechanics of searching for artifacts – now it has become really interesting and very dangerous: now they had to look for them with the help of a detector in anomalies, where one step is not there and minus half hp, well, or even death. Great.
They also added the possibility of repairing weapons, and most importantly – modernization. Previously a worn machine could be thrown away and boldly changed to a new one – now it can be repaired. And with the help of improvements, as the developers themselves said, they made it possible to get a game with their favorite barrel. Well, is it cool? I think very.
However, in addition to positive changes, there were negative.
Firstly, the economy. IN "Diaries" The developers argued that in their opinion, the economy in "Shadows" was so -so, and I agree with them. IN "Shadows" She boiled down to the fact that after each skirmish you walked collected weapons and carried them Sidorovich or Bartender. There was no need to look for artifacts at all.
How now? The weapon now costs no more than banks with canned goods, and you really need to look for artifacts. However, it will not be much to look for them to look. Why will I write a little later.
Secondly, NPS and combat gameplay. From the time of the original game, everyone knew about very well -aimed stalkers, who literally fall into the eye. So, now they also aptly throw grenades and they have a lot of them.
Thirdly, the plot and its presentation, which has become even worse. Plot Chn so insignificant that it could be taken to the preface to the game. Moreover, in many ways he duplicates in many ways "Shadows". For what? It is incomprehensible.
Well, his main problem is that he constantly drives somewhere, not allowing to slowly explore locations, well, to collect the same artifacts.
In my opinion, this is the key that spoils the game, not counting other roughnesses, such as, for example, that every gangster bullet causes Scar strong bleeding, and the bandages suddenly turn out to be very few. In general, it seems to me that the developers tried to take the game in some survival. Even puddle corpses, we will have everything in a shortage.
I would also like to speak out about technical condition – It is terrible. The game is constantly frisit and it’s generally incomprehensible because. I’m talking about a license now – what I can’t imagine on the pirate. I do not think this is due to graphics, which is undoubtedly very technological and beautiful.
The developers also added a couple of new mechanics for people and pumped mutants. The first now on the locations alone arrange a brawl, which is called War of groups. At first, everything is felt well, but when you understand that whatever you do, no matter how much you clean the bandits, they will still be responded again, it bothers. As for mutants, now they can jump on a hill for the player and attack him.
At first I really doubted that Clear sky – This is the worst part, but now no longer. True, the prequel became a huge work on mistakes, but also added these very mistakes even more.
Further, literally immediately I set the call of Pripyat – Pure sky I just didn’t have enough.
Before that, I was very heard about the second addna. Many of my friends called this part The best stalker And they praised him in every possible way. Before playing, I looked "Developer Diaries". There, the developers recognized their mistakes in the pure sky and told how they corrected them. They also shared information directly about Called Pripyat: about how the name was invented;about how the gameplay is transformed;About how the game is tilted towards RPG, and so on.
After watching, I immediately wanted to play right away, which I did. The game fascinated from the first minutes … The first location compared to any of the previous part seemed huge. And its art design is a separate story: the dried up sleeve of the river, abandoned barges, swamps, anomalies-all this perfectly went to Stalker universe.
On Zaton, So this location is called, it was interesting to even just wander, examining local attractions. Well, when it came to quests, I did not have any words left. That’s true, work on quests is visible to the naked eye. As it was before: go, go, go-ubay, well, and so on. Hand on the heart, the base remained the same, but it was complicated: the quests became more registered and gained multi -levelness. I’m talking about additional if that.
We can say that Backwater I went in one breath. Going to Yanov Or, as it is also called – The surroundings of Jupiter, At first I did not see a fundamental difference – there was also where to turn around, but over time I noticed that the quests were simpler. Yes, there were still many of them, but the quality is important, not the number. For the most part, everything again boiled to the old: go, bring, kill. It would seem, even where it suggested to tighten the story, the developers, on the contrary, simplified everything. Sad and boring.
After the magnificent Zatona It turned out very slurred Yanov.
Further on the plot, we went to Pripyat – The heart of the zone, And I thought it was now how it would go. And, indeed, it went. Everything went in the ass. The last location did not like anything to me: it looked quite tempted, despite the fact that the developers tried to get away from pop "Damn wheel" And "Energetic";some compounded quests in the manner of the "Zatonovsky" there also suddenly did not turn out. And indeed everything is somehow chaotic and with a sense of lack of core.
Further, more, let’s talk for the main plot. There everything is suddenly not what is bad, but extremely terrible.
Let’s just say that the plot is initially intriguing, and from that it is of interest. Not understand for what reason the helicopters fall, and in Zone Send Degtyareva – Major SBU – which, in fact, must find out the reason. Inspecting the places of collapse, he concludes that helicopters are clearly shot down by simple firearms-there is something else. And traces go to The depths of the zone..
There is really an intrigue, but ultimately everything flies away to Tartarara when it turns out that the helicopters fell into anomalies, which suddenly are not only on Earth, but also in the sky too. Just go nuts. And besides, after each emission, the anomalies change their location, but for some reason the military did not know about it, although stalkers have already owned such information in Pure sky. “After the release, some locations“ closed with abnormalities and radiation, but others open in return ” – well, remember, yes, yes?
Maybe the scriptwriters once again gently hinted at the intellect of the military, but this is never easier for the game. For all the seriousness of the submission, the plot Zova Pripyat It rolls into complete nonsense, and against its background, the simple shadow of Chernobyl seems to be the pinnacle of scenario skill.
The mechanics of searching for artifacts and modernization did not particularly change, only the archianomaly added. By the way, everything was pretty good with them and in Pure sky. Finally added sleep mechanics, and the night can be skipped, and not raise the brightness to the maximum.
They noticeably improved shooting. Something cardinal did not happen, the call of Pripyat suddenly did not become a reference shooter, but still pleasant.
They also worked on the living world, it became a little more lively. Sorry for the tautology. Now stalkers are hiding from the emissions, lutt the corpses and supposedly look for artifacts. Otherwise, everything remains approximately the same: some stalkers constantly go to locations, and some always sit at bases or by the fire. Skiing with monsters also occur according to scripts where the habitats of the repaan are in contact.
Nevertheless, despite all the changes, I still can’t say that the world has become really full-fledged. However, it is worth noting that the developers were able to make a dozen memorable characters with their appearance, history and characters. Bravo here. Noah, Cardan And Vano will be in heart forever.
So the time to take stock.
Unfortunately, Stalker I could not become such a masterpiece for me as many fans see it. Everything is somehow very ambiguous: in one place they corrected, in another broke, and all 3 games were made according to this scheme. TO "Shadows of Chernobyl" I have the least complaints: the game was harshly cut – it was visible, and it was heard too. "Clear Sky" I did a newly composed team and you can understand them, after all, with Andrei Prokhorov V 4A Games A lot of good personnel went away. Most of all, misunderstandings and questions I have for precisely The call of Pripyat. What once again happened in the company that the game turned out to be unfinished again? Or maybe the developers at some point scored on the game? Well, seriously, the first location turned out to be almost perfect, they tried to see, but the farther to Pripyat, the worse. It’s a shame, just insulting. You can’t pick other words.
Personally, I never got The same stalker, Although everything was so close … It was necessary to make the whole game at the level of the first location, but alas, something once again went wrong.
Thank you for your attention, we hope You Time has passed well. If you have something to supplement or debate, you are mercy in the commentary. Well, in the meantime, we are already starting to prepare new material. So we do not say goodbye, but just until new meetings!
Leave a Reply